Category: Gaming

All vidja gaming posts, all platforms.


Get Destiny 2 for $12 with Humble Bundle Deal

Destiny 2 just received it’s Warmind DLC this past week, so I figured now would be a good time to mention that Humble Bundle is offering Destiny 2 if you subscribe to the June 2018 Humble Bundle.

The monthly subscription is $12/month, which will include a code instantly to play Destiny 2 while you wait for June 1st to roll around. You’ll get 6 other games on June 1st as well, which will be announced on June 1st.

I’ve put some hours in to the Destiny 2 campaign since grabbing my code, and the gameplay is nice. It has some differences from the original game, most particularly in the powers area. It takes a while for even the melee to recharge, but this is at a low level and it does get faster as you level up. Then throw on some gear with Recovery stats and it’ll be faster but overall is still slower to recharge when compared to D1.

You can still grab the Destiny 2 season pass for $35, or purchase them separately at $20 a piece. You’ll only save $5, but $5 is $5.


Far CryGaming

Far Cry 5 Title Update 4 Notes

The patch will hit consoles April 9th.

Stability & Performance

  • Fixed low occurrence crashes and walkthrough breaks
  • Additional quality bug fixes
  • Fixed low occurrence save corruption

Companion, Enemy, & Animal AI

  • Fixed low repro AI issues

Design & Mission Progression

  • Fixed issues preventing silver bar purchase
  • Fixed minor bugs

Gameplay & UI

  • Fixed minor bugs

Co-op and Online

  • Improved co-op connectivity
  • Fixed low occurrence co-op specific walkthrough breaks
  • Fixed voice communication issue where players could be permanently muted
  • Hurk was blowing up the client player when in a helicopter, fixed that.

Far Cry Arcade

  • Improved map download efficiency
  • Fixed various Arcade gameplay issues
  • Fixed issue where map textures would be extremely low
  • Improved PVP matchmaking
  • Fixed lobby loadout selection and map selection issues

Map Editor

  • Fixed issue with Arcade Editor crashes

PC Patch Only

  • Fixed issues that were causing incorrect spawn if the game was minimized during loading
Far CryGaming

Review: My Initial Hours in Far Cry 5

Picked up Far Cry 5 over the weekend, downloaded it, and began playing it. Performance-wise, it plays extremely well considering my PC doesn’t exactly meet the minimum requirements. Mostly, it’s my CPU but with some slight overclocking I haven’t had much issue. Like, at all. Anyhow, I’m playing on lowest settings for best performance and the game stays at a solid 60 FPS. It did give me one major hiccup while flying a helicopter and dive-bombing a cult outpost that reduced my framerate to the low 5/6 range for all of 15 seconds. I haven’t been able to replicate that, so Windows may have decided that it’s bullshit programs needed to run briefly while I was mowing down Peggies. Whatever.


The opening interactive-cinematic was creepy. Really. Fucking. Creepy. It actually set the scene pretty well, and gave me a solid idea of what to expect in the long run. Long story short, Joseph Seed (the one holding out his hands) is being served by a US Marshal. You play the rookie Deputy that flew in with the Sheriff (I don’t know, that character grates on my nerves. If it’s wrong, I’ll fix it.) and the US Marshal. You arrest Joseph “Psycho” Seed and proceed on a long walk through the Seed ‘compound’ while Seed’s followers threaten you. Then you get in a chopper, chopper crashes, some chase scenes, everyone with you is kidnapped, you escape, you get saved by Dutch, and then it’s retribution time.


This is just a couple of hours shy of where I’m currently at in the game, having just beaten the first of Seed’s lieutenants. I could give some early game spoilers, but you can find that elsewhere.

My main issues with the game are the random kidnap sequences. You’ll finish a quest, hit a threshold on the disruption meter, and suddenly get kidnapped and whisked away to be tortured. Then you escape, do some more Mayhem, rinse and repeat. I haven’t encountered any game-breaking bugs yet, but the fact that my character is part salmon is pretty fucking cool.

Overall, the AI isn’t that bad. I haven’t personally encountered any bugs yet. I’ve had some fun while hammering on Peggies (oh yeah, this is what the cult-ees [?] are called by the suddenly plentiful resistance upon the start of your interference) and while being hammered on by Peggies.

Oh yeah, and you can have a fucking BEAR as a companion. A dog too, but come on, how many games give you a bear as a companion?


Also, if you get this game, don’t get sucked into the fly fishing game. Otherwise, you’ll never get anywhere else with the campaign. (But here’s a helpful tutorial, y’know, just in case.)


Recently Started Playing Overwatch

I’ve been playing Overwatch the last few weeks, just to get out of my gaming slump. Part of the reason that I haven’t really  posted anything in a while, but this POTG tonight is currently my proudest moment. Quad-kill with Torbjorn for POTG, a match we were losing quickly. This turned the tide apparently, allowing my team of scrappy randoms to overcome the momentum and stall them until time ran out. I don’t care much for solo queue in Overwatch, but I wanted to play tonight despite no friends being on.

If you wanna add me, BattleTag is Wrexus9#1234. I typically play Quick Play and Mystery Heroes with a few other people from our Super Friends Discord, info on which can be found here.

Quality of the upload wasn’t all that great, sorry. I’ll look into getting that squared up to look better in the future, if I have another proud moment I’d like to share.

GamingMaximum Mass

Maximum Mass… Effect (Episode 1)

This was uploaded a couple of weeks ago, but just now getting around to setting up iTunes podcast and such.

Here’s the link:

Or click here to download.

You can add this to your podcast service of choice by using the following URL:

Or look for us on iTunes. (Currently submitted for review, will link back when approved later.)

AndromedaGamingMass EffectMods

Upcoming: Mass Effect Andromeda Multiplayer Mods

With the recent announcement that Bioware is officially dropping all support for their game, I decided to start modding the game files for my own fun. 

As such, I’ll be able to do a number of things, like changing weapon damage values, power combo values, and even swap active and passive abilities. 

The first mod I’m releasing this weekend (most likely Thursday/Friday night) will simply remove the scope zoom and replace the sniper reticule with the assault rifle reticule on all sniper rifles currently in the game. 

I’ll post the release here, on Reddit, and on a few other places. If you have a request for an adjustment or a new mod, let me know! I’ll see what I can do!

AndromedaGamingMass Effect

Bioware Officially Drops Single Player DLC Plans For MEA

Today, Bioware announced on their blog that all plans for Mass Effect: Andromeda‘s DLC have been canceled or dropped. They did state that multiplayer support would continue, but it’s unclear from the blog post how long the support would continue.

When a previous patch dropped, dataminers on the MEA Research Team found plans for 6 new multiplayer kits. It’s currently assumed that these characters will be some of (if not the) last of the support the multiplayer will receive. This is all assumption, and not fact. Take with a grain of salt!

Additionally, Bioware has already stated that they have something planned for N7 day in November. At the very least, we can expect minimal support through the week of N7 day, but anything after that is up in the air. With Mass Effect: Andromeda barely 5 months old, it’s a sad end to the state of the Mass Effect franchise. We already know that the franchise has been shelved since the release of Andromeda, but no further information is known about whether or not the franchise will continue sooner or later. We can all hope for the former, but right now it isn’t looking too good.

AndromedaGamingMass Effect

Featured: Super Friends Discord

When Mass Effect: Andromeda released back in March, I started playing a small group of friends that were incredibly hyped for the game. After all of hours spent grinding, playing, and having tons of fun in Mass Effect 3, we were all extremely happy that Andromeda was finally upon us. In fact, we had a final Mass Effect 3 game night before the new release, to give ME3 a final farewell play.

Not long after launch, two of us immediately quit playing. We haven’t seen a much of them (online, at least) since then. Fortunately, I still had one buddy still going strong. Knowing we’d get tired of running solo/duo with pugs all the time, we had to start branching out and finding some like-minded players. We found a few quickly, and eventually we were up to 5 or 6 people, not including us.

Now, we were content with that! We had enough that we could usually have a full squad running most weekends, if not two when we were lucky. However, due to voice problems only in Mass Effect: Andromeda, I was mostly unable to chat in-game. In fact, I mostly text chatted via Origin, because my in-game voice was so fucked up that I sounded like a demon. Annoying for anyone in the lobby. So, we started using Discord. And kept adding people to Origin and Discord friend lists. Soon we reached double digits, and we created a server to make it easier on everyone involved.

And so, after 4 months, we’ve grown from two players, to over 100. And still adding a few more every week. I was going to do this post a couple weeks ago, when we were sitting at 80ish players/members, but didn’t. Between advertising on LFG posts on Reddit and in-game shenanigans with voice chat, the server has turned into something we didn’t really expect (nor set out to create) to grow into. It’s a happy surprise, and it’s actually been a ton of fun. Anyhow, we’ve been complimented on r/MECoOP (Reddit) for being more active than the unofficial Discord listed in the sidebar. Always have multiple people active on the weekends, with members from Brazil, Italy, Germany, and more.

So, if you’re looking for a good group to play Mass Effect: Andromeda, click the link below for an invite to the group. You can find me there (@NeXusN9ne#0515) and my buddy (@SuperNorth) lurking or posting. We’d be honored to have you, and we’re cooking up some new stuff for the community in the coming weeks.



Invite Link

AndromedaBuildsGamingMass Effect

Tech Goddess – Asari Sentinel Build

The build for the Asari Sentinel kit is based on the latest patch, 1.0.7. This class is extremely fun to play when built correctly, and I’ve had massive success on Gold matches. While topping the score board is nothing to really be concerned about, after all, it’s meaningless points, this class can deal some major damage if done correctly.

Here’s what you’ll need:

  1. Asari Sentinel class (preferably rank X for most points)
  2. The Shadow
  3. Ruzerad (or Hurricane/fast firing pistol)

The focus of this class will be getting as many tech ‘splosions as quickly as possible, while still able to quickly shift focus if a teammate goes down or you grab more aggro than you expected.

Let’s go over the weapons first.

You want some quick-priming, which means fast rate of fire, weapons here. The Rozerad should be your primary. If you don’t have the Rozerad, you could also use the Hurricane or Equalizer. If you don’t have those, you can use the Charger but that’s less than ideal. The Rozerad’s high ROF will allow you to quickly prime multiple targets, which can be detonated with a Throw or Energy Drain.

Your secondary weapon should be something longer range. I prefer the Shadow, again because it primes quickly and doesn’t require ammo. You can go with whatever feels more comfortable, of course, but for dealing out death, this is probably one of the better options currently available.

Boosters! Something everything needs to use, regardless of kit, weapon, or other unmentioned problems. You’ll want some Disruptor Ammo, but this can be swapped out freely with any other ammo mod. It really doesn’t matter, because you just need the extra damage the above weapons will offer while waiting for cooldowns to reset. Then you can start the process over.

The second booster should be a Tech Power Amp, to boost your Energy Drain damage some. Couple this with the Engineering Kit equipment and your Energy Drain will be destroying enemy shields and priming them for a quick Throw followup.

Alright, now for the actual skills.

Backlash (4a, 5b, 6a):

  • 4a – Durability: You’ll want durability here, for those hack objectives or for defending teammates reviving/objective clearing.
  • 5b – Reflection: This perk gives you an extra 150% returned damage when reflected, allowing you to do some pretty impressive damage with a defensive ability. I find this evolution invaluable on all characters with Backlash.
  • 6a – Shield Resurgence: Returns up to 50% of you shield over 3 seconds, scaling to returned damage. Great survival evolution, allowing you to actually be supportive when needed.

Throw (4a)

  • 4a – Damage & Force: Gives some extra damage/force to the ability. Useful when detonating ammo mods, but also just good for mook cleanup.

Energy Drain (4a, 5a, 6b)

  • 4a – Effectiveness: +30% damage, +20% shields restored. Not much else to say, but you don’t necessarily need the opposite evo (recharge rate) because you’ll laying down tons of Cryo/Incen/Disruptor rounds while on cooldown. Throw will recharge rather quickly, and allow you to get off an extra detonation or two in the process.
  • 5a – Extended Drain: The major draw to this evolution is that it causes Energy Drain to prime the target. In addition, your shield restore time is 4 seconds and you receive an extra 6% shields per tick. Like I said, the major takeaway for this perk is to get that extra prime that you’ll need for detonations.
  • 6b – Team Drain: Be a team player and help everyone out. Well, within 8 meters anyway. 50% ally shields restored, 8 meter effect radius, and 30% more shields restored to you. You could go with damage (6b) but I find that the team as whole stays alive longer with this perk. Plus, you aren’t always fighting Remnant so 2/3 of the bonuses are effective every time. With 6a, you’ll be useful in every encounter, unless you’re already dead…

Offensive Biotics (4a)

  • 4a – Damage & Force: Some extra damage. Not much else to say. You could go with 4b, to get some additional recharge rate out of the skill. Might be slightly more useful when hunkered down in the thick of everything, but your mileage may vary.

Tech Armor (4a, 5a, 6a)

  • 4a – Protection: If you haven’t noticed, I prefer survival over melee and carry capacity on the caster classes. The extra carry cap is nice, but with this build you’ll need light weapons anyway. Favoring quick primes over heavy hitters, and the ability to stay alive just long enough to get through an encounter.
  • 5a – Protection: Yep, more damage resistance. Refer to 4a if you get curious.
  • 6a – Shield Feedback: More survival-minded evolution. +50% shield regeneration after being hit, +50% regeneration delay after being hit. This perk has saved me countless times when I get careless or distracted. This kit is useless if you’re dead or running away because you’re simply too squishy to survive a medium skirmish. Gotta live.

I’ve been playing this kit build for a couple hours, respeccing when I don’t like a certain mechanic. I built this solely for tech detonations, as I’m currently challenge whoring my way through multiplayer. Nothing wrong with that, but this turned out to be more fun than I had imagined originally.

As always, I recommend changing up whatever you need to change. I’ve had tons of success with this build, and felt I needed to share it.

Update: Yes, this build wrecks. The most fun I’ve had with a class since playing with the Kineticist and Human Vanguards. Tech detonations everywhere…


Net Neutrality And Why ISPs Should Not Self-Regulate

Companies and big corporations have been trying for years to make us pay more for internet services. With the recent vote to begin trashing the Obama-approved net neutrality rules, I decided to do some detective work and bring some information/proof of just how internet service providers attempt to get away with sleazy practices.

2005 – Madison River Communications was blocking VoIP calling, which the FCC stopped.

2005 – Comcast denied access to P2P services without notifying customers.

2007-2009 – AT&T was having Skype and other VOIPs blocked because they didn’t like the competition for their cellphones.

2011 – MetroPCS tried to block all streaming except youtube. (And later sued the FCC for this.)

2011-2013 – AT&T, Sprint, and Verizon were blocking access to Google Wallet because it competed with their bullshit. Happened months after the trio were busted collaborating with Google to block apps from the Android Marketplace

2012 – Verizon was demanding Google block tethering apps on Android because it let owners avoid their $20 tethering fee. This was despite guaranteeing they wouldn’t do that as part of a winning bid on an airwaves auction. (Fined $1.25million over this.)

2012 – AT&T tried to block access to FaceTime unless customers paid more money.

2013 – Verizon literally stated that the only thing stopping them from favoring some content providers over other providers were the net neutrality rules in place.

This, in conjunction with the astroturfing of the FCC comment area, which can be found by going here: , all cropped up in the last few weeks. When 90%+ of the comments were pro-NN (if you disregard the stolen identity comments that were anti-NN) and was completely disregarded. Honestly, it’s an insulting slap in the dick to Americans. Why should we pay more, like with DirecTV or Dish Network, to get “packages” that nickel and dime us for a little bit more money. Or even blocking access entirely, which is easier with all these monopolies floating around. (Only two ISPs in my area, and one that refuses to bring a new line to give AT&T some competition.)

Seriously, go comment at that link. I believe there are some peaceful protests in works, which I’ll have to find out about at some point. I’m considering participating in something, more than just signing my name with some words on a website. This has come up before, and been beat down in court already, but the politicians pushing this agenda are out for money. (Oh, and don’t get me started on the bribes lobbying these corporations are doing to pay-to-win. Lobbying should be illegal if it involves “gifts” or “donations” or anything of that nature.)

Anyway, hopefully this will get some additional attention. I don’t want to pay extra to access YouTube, or get on Steam/Origin. Damn sure don’t want to have to pay to get access to a website that I may not use frequently. I’m not a walking wallet.