Tag: destiny

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Destiny 2’s New PVP Game Mode

Here’s a brief overview of how it works:
At the beginning of each round, players will fight to capture a central zone. Once the zone is captured, your team will deploy the Breaker. As players work to deploy the Breaker, the zone can be contested, resulting in an epic tug-of-war between the two teams. Once the Breaker is captured, it will be used to assault and hack the enemy team’s Vault.
If you hack the enemy team’s Vault, you win the round. If you fail to hack the enemy team’s Vault within the round time limit, you lose. If you are in the process of hacking the enemy team’s Vault when time runs out, you will enter Sudden Death until you either hack the Vault, or the enemy removes all your progress.
First team to win three rounds takes the match.
Breakthrough will first be available as the Weekly Featured Playlist for the week of September 25. Then, it will be added to the Competitive playlist starting October 2. Owners of Destiny 2: Forsaken may begin to play Breakthrough in Private Matches on September 25 as well.
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This was covered in the new This Week at Bungie article, which you can find here.
Additionally, Bungie covered several bases and summaries of what happened throughout the week. A few hotfixes were deployed, bugs were acknowledged, and the usual community awareness campaign where they display sweet player footage of incredible feats.
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Destiny 2: Forsaken (And I Can’t Stop Playing It)

The Rundown

As you know, I picked up Destiny 2 for cheap way back when. I played it for a few hours, semi-enjoyed it, then went back to playing Overwatch and Mass Effect 3 when I got bored of the grind. I never purchased the 2 previous DLC’s following D2, so I still haven’t played them. Anyhow, I recently picked up Forsaken along with the $9.99 deal for the first year DLCs and downloaded the game and updates. Side note: Destiny 2 already has a staggering download size of 80 Gbs and it still has at least 2 minor DLCs, as well as the year 3 major update. Damn.

That said, this really brings back memories of the original Destiny where powers recharged relatively quickly, you could use them often, and you didn’t feel like you were relying on guns. Grain of salt: I only played vanilla Destiny 2 sans minor DLC content, so the updates were there and active. I just couldn’t access the new content. Moving on. My biggest gripe was the unnatural feel of relying entirely on weapons. Granted, I was leveling up so I had no armor bonuses to increase recharge rates and the like. But once I hit that “cap” where I had to go grind levels in the Crucible, I just lost interest. Not because of the grind, but because I could already see that the rest of the game would be equally rough on the leveling and powering up front.

So, for lack of better things to do and needing a break from Overwatch, I decided to pony up the cash and try out the new Destiny 2 DLC. The difference is amazing. Like I said earlier, it’s comparable to the time of Destiny after the Prison of Elders was introduced. Leveling was fun, grinding was fun, and there was some new content to enjoy. It’s the same now, but on a much larger scale. I just finished the story last night, and made it to 500 Power Level. The max is somewhere near 600 PL, but I’m not sure because I’m 100% out of touch with the state of the game. What I do know, is that there is so much shit to do, it’s hard to decide on a certain path. It’s a little confusing, because there’s 4-5 different types of Legendary engrams now. And upgrading a subclass is confusing at first, but far more simple when you forget how it worked previously in Destiny.

New Content

By no means a complete list, because I’ve only been playing for about 10 hours now. However, the new story campaign is quite enjoyable. You go out on a revenge quest to avenge a friend, and run in to the usual assortment of bullshit that drags the story out. However, it’s different from the usual crap of rehashed content that D1 was so comprised. Again, I didn’t get to this area before, so it’s all new to me. However, the story was great. I’d do it again.

Then, there’s Gambit. A strange, Competitive Co-op experience where you kill enemies with 3 others on your team versus the players on a separate team. You kill PvE enemies, they drop motes. You grab motes and “bank” them to work towards winning. You need 75 motes to win. Oh but wait, it’s 75 motes to spawn the big bad boss you have to kill. And yes, they spawn with several yellow bar ads. As if that isn’t enough going on, if you die holding motes, you lose the motes. Oh, and every once in a while, you can send a player over to the other team and kill the other team. Sabotage and whatnot, and they can return the favor. One more thing, the more motes you cash in, determines whether or not you can drop a blocker on the enemy team’s bank. This blocker (or several) can be a small, medium, or large and the size determines difficulty to down. I’ve had several, several blockers on the bank and with a disorganized team, you lose the round. So that’s basically it. You have to win 2 rounds as a team to win. Win or lose, your Gambit rank increases and you can get rewards at certain ranks from the Drifter. Also, there’s apparently an RNG exotic quest involved with winning matches, and the community is currently up-in-arms about it. Personally, I don’t care, it’s just a game.

Then, there’s still shitloads of other stuff to do that I haven’t even learned about yet. Hell, I’m still trying to progress some bounties I didn’t finish last night.

Additionally, Bungie has added new supers to the game. Each class (Titan, Hunter, Warlock) has three subclasses, each of which now has 3 variations on their supers. Incredible, I know.

More to Come

I’m still playing, as I honestly have nothing else to play right now. Need a break from other games, and just need something different for the time being. I won’t have much time to play for the next couple of weeks, well, any at all because I’ll be out on my rig, but when I get back I’ll have 3 weeks to play. At which point, I’ll likely report back on what I’m enjoying about Forsaken.

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Get Destiny 2 for $12 with Humble Bundle Deal

Destiny 2 just received it’s Warmind DLC this past week, so I figured now would be a good time to mention that Humble Bundle is offering Destiny 2 if you subscribe to the June 2018 Humble Bundle.

The monthly subscription is $12/month, which will include a code instantly to play Destiny 2 while you wait for June 1st to roll around. You’ll get 6 other games on June 1st as well, which will be announced on June 1st.

I’ve put some hours in to the Destiny 2 campaign since grabbing my code, and the gameplay is nice. It has some differences from the original game, most particularly in the powers area. It takes a while for even the melee to recharge, but this is at a low level and it does get faster as you level up. Then throw on some gear with Recovery stats and it’ll be faster but overall is still slower to recharge when compared to D1.

You can still grab the Destiny 2 season pass for $35, or purchase them separately at $20 a piece. You’ll only save $5, but $5 is $5.