Tag: origin

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Bioware Officially Drops Single Player DLC Plans For MEA

Today, Bioware announced on their blog that all plans for Mass Effect: Andromeda‘s DLC have been canceled or dropped. They did state that multiplayer support would continue, but it’s unclear from the blog post how long the support would continue.

When a previous patch dropped, dataminers on the MEA Research Team found plans for 6 new multiplayer kits. It’s currently assumed that these characters will be some of (if not the) last of the support the multiplayer will receive. This is all assumption, and not fact. Take with a grain of salt!

Additionally, Bioware has already stated that they have something planned for N7 day in November. At the very least, we can expect minimal support through the week of N7 day, but anything after that is up in the air. With Mass Effect: Andromeda barely 5 months old, it’s a sad end to the state of the Mass Effect franchise. We already know that the franchise has been shelved since the release of Andromeda, but no further information is known about whether or not the franchise will continue sooner or later. We can all hope for the former, but right now it isn’t looking too good.

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Mass Effect: Andromeda Patch 1.06 Available Now! (With Notes)


Just checked on Origin, and Patch 1.06 is available for download now. Just a reminder that the servers will be offline while they push this update, and probably for a short time after as well. The Origin patch is 1.29 Gb (picture is related but taken prior to the patch downloading.)

Stay tuned here for the full patch notes!

Patch Notes from here.


We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended.


Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game.

We’ll continue to consider potential adjustments for some weapons.

Enemy Factions

We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance.


Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate

Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit


All Damage Powers

Raw damage upgrades increased by a cumulative 25-35% per power

All Offensive Passive Lines

Power damage upgrades increased by a cumulative 20% per line

Power Combos

Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage

Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.

Increased the value of combo damage upgrades in all passives from +30% to +50%

Combat Powers:


Increased base duration from 12s to 13s

Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before

Increased Rank 5 buff from 20% to 30% power damage bonus

Flak Cannon

Increased base primary damage from 180 to 250

Increased base power cell count from 2 to 4

Tech Powers:

Assault Turret

Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second

Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%

The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.

Increased base bullet damage from 20 to 36

The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.

Fixed a bug causing the Rank 6 cryo ammo to inflict no damage


Increased the base damage from 120 to 350

Decreased the damage over time from 50 to 45 damage per second


Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300


Increased base damage from 220 to 240 damage per second

Cryo Beam

Increased base damage per second from 135 to 150

Energy Drain

Increased base damage from 160 to 175

Shield Boost

Increased base radius from 6m to 8m

Increased support score generated by successfully giving another player shields from 10 to 20


Improved Rank 4 infection radius and Rank 5 spread radius

Remnant VI

Increased base health from 500 to 800

Increased Rank 2 health upgrade from 15% to 65%

Improved Rank 4 health regeneration rate and delay

Increased Rank 5 close-combat health upgrade from 120% to 200%

Increased the Rank 6 missile damage from 90 to 450

Decreased the Rank 6 missile cooldown from 10s to 5s

Increased base beam damage from 70 to 100 damage per second

Fixed issue where VI would occasionally get stuck

VI will now teleport to player if its path is too complex

Biotic Powers:


Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second


Increased base damage from 225 to 240


Increased base damage from 225 to 245


Decreased base cooldown from 24s to 20s

Increased Rank 5 recharge rate bonus from +25% to +40%


Increased base aegis health from 350 to 400

Increased base reflection damage bonus from +180% to +200%

Increased Rank 4 and Rank 5 bonuses


Increased base damage from 250 to 275


Increased base damage from 400 to 420


Increased the base cooldown penalty from 60% to 75%

Decreased the Rank 4 radius bonus from 50% to 35%

Damage and bonuses from different users will now stack on the same target


Slightly improved aim assist at longer ranges

Passive Powers:


Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%

Biotic Link: can now only apply its effect once every 5s

Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s

Biotic Ascension

Improved the bonuses for Rank 6 evolutions

Character Stats:

Asari Adept

Decreased base shields from 250 to 200

Krogan Vanguard

Decreased base shields from 180 to 150


Assault Rifles


Increased damage from 35–47 to 39–50


Increased damage from 50–63 to 90–113

Increased magazine size from 16 to 20


Increased damage from 60–76 to 79–99


Increased damage from 86–99 to 164–190

Increased magazine size from 16 to 20

Increased total spare ammo from 128–160 to 140–175


Increased damage from 51–59 to 70–81

Improved rate-of-fire charge time from 1s to 0.5s

Improved accuracy when firing from the hip or firing blindly over barriers

Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.


Increased damage from 35–40 to 58–67


Increased damage from 90–113 to 150–180



Increased damage from 175–220 to 255–321


Increased damage from 46–55 to 101–121


Increased damage from 150–180 to 167–200


Increased damage from 49–57 to 65–75


Increased damage from 69–80 to 96–111

Improved accuracy


Increased damage from 48–56 to 73-84

Increased rate of fire from 420–525 to 490–613

Improved rate-of-fire charge time from 2s to 1s

Improved accuracy


Increased damage from 463–535 to 775–896

Increased magazine size from 1 to 2

Increased total ammo from 18–23 to 20–25

Reduced weight from 0.25–0.13 to 0.2–0.1


Accuracy slightly reduced



Increased damage per pellet from 46–61 to 64–85


Increased damage per pellet from 54–62 to 59–68


Increased damage per pellet from 60–76 to 79–99


Increased damage per pellet from 98–123 to 171–215


Increased damage from 382–442 to 699–808

Bullet trails added to the slug


Increased damage per pellet from 55–66 to 66–79


Increased damage per pellet from 46–55 to 66–79


Increased damage from 595–688 to 850–983

Increased magazine size from 2 to 3

Increased total spare ammo from 20–25 to 21–26

Deals extra weak point damage


Increased damage from 290–348 to 352–422

The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode

Sniper Rifles


Reduced damage from 675–810 to 600–720


Increased damage from 38–46 to 85–102

Increased damage as the Shadow gets closer to overheating; weapon will overheat faster


Increased damage from 463–535 to 550–636

Total spare ammo increased from 35–44 to 45–56


Increased damage from 496–574 to 650–752




Reduced health by 20%


Reduced health by 5%


Reduced shields by 47%


Reduced shields by 67%


Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer


Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot

Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb


Angaran Saboteur

Increased armor by 33%

Turian Anarchist

Increased armor by 33%

Increased weapon damage by 20%

Salarian Agent

Increased armor by 33%

Now fires more frequently

Asari Pariah

Increased armor by 33%

Increased weapon damage by 20%


Increased shields by 60%

Increased frequency of firing at targets in cover

Decreased aiming time against out-of-cover targets at higher difficulties

Decreased sniper rifle damage by 18%

[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

Krogan Berserker

Reduced armor by 20%


Increased armor by 38%

Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer

Bonus damage from destroying the weak point now also scales with health

Increased normal shot damage by 67%

Normal shot projectile speed doubled

Bug Fixes

The Destroyer and Hydra’s remains will properly disappear after being defeated

Matches / Missions

Match Medals

Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000


Item Store

Added Experience Boosters to the Item Store


Adaptive War Amp

Increased damage bonus from 15% to 30%

Engineering Kit

Increased damage bonus from 15% to 30%

Enhanced Munitions

Increased damage bonus from 15% to 30%

The most impressive part is the Power Combo damage boosts, (Bronze= +40%, Silver= +140%, Gold= +200%). Honestly, that’s waaaaay more than I was even expecting from the first actual patch.

Thoughts? Feedback on the patch? Let me know on Twitter or in the comments!


Console Gaming (Why I Decided to Quit)

Today, while driving back home from work, I happened upon a little bit of a EUREKA! moment. Typically, I do all my thinking in my 35 minute drive home from work, it’s some personal time and I get to really hash out ideas, thoughts, and other random shit. Most people do it in the shower, or while pooping, but I’m an outside-the-box kind of guy and refuse to conform to social norms. (I’m such a fucking hipster, it’s rad.)

Anyhow, I don’t remember what actually sparked the thought in my mind, but the main idea was that I am was paying $60 a month for a service that I didn’t really use. I’m a Microsoft gamer, never really was a Sony gamer (though my first console was a PS1), and I’ve been paying $60 a year for over 7 fucking years. Now, I can honestly say that the expense was made justifiable because I would socialize with buddies who had moved away, or just play with others without having to pack my gear up and go somewhere. So, I’ll say that the first 5 or so years were worth the expense.

But the last few years, my gaming time has been dwindling. Due to having two kids, being married, working, and just generally becoming more of an adult than I ever thought possible just a few short years ago. This doesn’t make me any less of a gamer, but I started having some thoughts about why I was still paying for this service. Needless to say, I just shoved those thoughts back into the tiny crevice of my brain that they originated from and vowed to never approach the subject again. So, largely, I didn’t. I kept on, playing by myself most nights, or doing some LFG posting on Reddit to solve my lack of friends online/playing the game I was currently playing. (LFG Destiny raids are NOT worth the trouble.)

And, while I still had fun, it never was the same amount of fun I’d had before. It wasn’t nearly as relaxing, so much as (almost) a damn chore. Some times I just didn’t feel like it, and so I didn’t. I’d rather watch TV than get on Reddit and spend 40+ minutes searching for people to help me do a raid clear. I stopped joining in on party chats, and eventually just stopped playing multiplayer games. I didn’t have a reason to chat with friends playing single player stuff, so I kept to myself. (Side note: this sounds depressing as fuck, but it really wasn’t. Adulting is hard.)

A few months ago, I bought a laptop for school. Started buying games on Steam/Origin and playing those. It was the most enjoyment I had gotten from gaming in months. I didn’t miss the party chats. I wasn’t looking for a group for a raid clear. I was having pure, absolute joy again. So I kept to myself, playing single player games. It was much easier with life, I was able to boot up a game on my own time, without having to schedule shit beforehand. I wasn’t waiting for that one friend to get back from smoking a cigarette, which somehow would last upwards of 20 minutes. I could get drunk, and have fun, with no one bitching because I’m too drunk to shoot straight. Still, through all of this, I didn’t revisit that tiny crevice I had hidden my thoughts. It’s just a phase– I kept telling myself.

Looking back, it makes sense. Hell, I should’ve seen it earlier. It’s not that PC gaming has ruined my motivation to play on consoles. Quite the opposite. If anything, it actually kept me playing for longer. Either to play something I didn’t own (or “borrow”) on my laptop, or just to see what the new Games with Gold deal was. Something. Looking for a reason to play a game I no longer had any interest in, or try to run a strike in Destiny but get bored halfway through. It all makes sense.

This entire time, these past couple of years, I wasn’t paying for Xbox Live because of the games. I was playing it for nostalgia, and to relive the old moments I had gaming with my buddies. I was, essentially, paying $60 a year to remember the old days. Once I had this realization, I facepalmed. I’m an idiot. A big, stupid idiot. Most of the people I played with on console, had since moved on to PC. Either by building them a rig, or buying one and amassing a game catalog that was impressive to someone that played Skyrim that one time for like 10 hours on a shit PC. I could still game with them, but I had to –gasp– convert! (But no really, after a few months on a gaming laptop, it’s way better. Visually, and performance.)

It wasn’t a big eureka moment. Looking back at it, just a few hours ago, it certainly felt like it was. Consoles have been my preferred gaming apparatus for the past decade (Super Nintendo, PS1-3, Xbox (OG to One)) and I never once considered that I would ever fully slide away from the console scene. I mean, yeah, I heard the #PCMasterRace folks talk up PC gaming, where performance was unrivaled and visuals were literally sexy. It didn’t really ever matter to me, at least in that aspect. What mattered was the time I spent bullshitting with friends while doing endless Gold or Platinum runs in Mass Effect 3‘s multiplayer experience. And I had been paying, for two years, for the just the memories that the experience left me with. I’m over it now, but I’ve removed all payment methods from my XBL account, and won’t purchasing myself a Gold sub for quite a while. I’ll be focusing on my PC, and just having fun.

When I went to remove my subscription, I discovered that I hadn’t had Gold since July 2nd, 2016. Turns out, the way my brother and I had set up our consoles to share games also allowed sharing Gold. So I’d been playing off his Gold sub for months. Still, I went in to remove all payment methods, so I still did just that. But the way it worked out was just… unexpected, I guess. So that’s my story, and no, there really wasn’t anything special. No life threatening situations, nothing life ending. Just me, a 35 minute drive home, and a random thought about gaming. I don’t have any wise words to impart… Boobs are great.