At the beginning of each round, players will fight to capture a central zone. Once the zone is captured, your team will deploy the Breaker. As players work to deploy the Breaker, the zone can be contested, resulting in an epic tug-of-war between the two teams. Once the Breaker is captured, it will be used to assault and hack the enemy team’s Vault.If you hack the enemy team’s Vault, you win the round. If you fail to hack the enemy team’s Vault within the round time limit, you lose. If you are in the process of hacking the enemy team’s Vault when time runs out, you will enter Sudden Death until you either hack the Vault, or the enemy removes all your progress.First team to win three rounds takes the match.Breakthrough will first be available as the Weekly Featured Playlist for the week of September 25. Then, it will be added to the Competitive playlist starting October 2. Owners of Destiny 2: Forsaken may begin to play Breakthrough in Private Matches on September 25 as well.
As you know, I picked up Destiny 2 for cheap way back when. I played it for a few hours, semi-enjoyed it, then went back to playing Overwatch and Mass Effect 3 when I got bored of the grind. I never purchased the 2 previous DLC’s following D2, so I still haven’t played them. Anyhow, I recently picked up Forsaken along with the $9.99 deal for the first year DLCs and downloaded the game and updates. Side note: Destiny 2 already has a staggering download size of 80 Gbs and it still has at least 2 minor DLCs, as well as the year 3 major update. Damn.
That said, this really brings back memories of the original Destiny where powers recharged relatively quickly, you could use them often, and you didn’t feel like you were relying on guns. Grain of salt: I only played vanilla Destiny 2 sans minor DLC content, so the updates were there and active. I just couldn’t access the new content. Moving on. My biggest gripe was the unnatural feel of relying entirely on weapons. Granted, I was leveling up so I had no armor bonuses to increase recharge rates and the like. But once I hit that “cap” where I had to go grind levels in the Crucible, I just lost interest. Not because of the grind, but because I could already see that the rest of the game would be equally rough on the leveling and powering up front.
So, for lack of better things to do and needing a break from Overwatch, I decided to pony up the cash and try out the new Destiny 2 DLC. The difference is amazing. Like I said earlier, it’s comparable to the time of Destiny after the Prison of Elders was introduced. Leveling was fun, grinding was fun, and there was some new content to enjoy. It’s the same now, but on a much larger scale. I just finished the story last night, and made it to 500 Power Level. The max is somewhere near 600 PL, but I’m not sure because I’m 100% out of touch with the state of the game. What I do know, is that there is so much shit to do, it’s hard to decide on a certain path. It’s a little confusing, because there’s 4-5 different types of Legendary engrams now. And upgrading a subclass is confusing at first, but far more simple when you forget how it worked previously in Destiny.
By no means a complete list, because I’ve only been playing for about 10 hours now. However, the new story campaign is quite enjoyable. You go out on a revenge quest to avenge a friend, and run in to the usual assortment of bullshit that drags the story out. However, it’s different from the usual crap of rehashed content that D1 was so comprised. Again, I didn’t get to this area before, so it’s all new to me. However, the story was great. I’d do it again.
Then, there’s Gambit. A strange, Competitive Co-op experience where you kill enemies with 3 others on your team versus the players on a separate team. You kill PvE enemies, they drop motes. You grab motes and “bank” them to work towards winning. You need 75 motes to win. Oh but wait, it’s 75 motes to spawn the big bad boss you have to kill. And yes, they spawn with several yellow bar ads. As if that isn’t enough going on, if you die holding motes, you lose the motes. Oh, and every once in a while, you can send a player over to the other team and kill the other team. Sabotage and whatnot, and they can return the favor. One more thing, the more motes you cash in, determines whether or not you can drop a blocker on the enemy team’s bank. This blocker (or several) can be a small, medium, or large and the size determines difficulty to down. I’ve had several, several blockers on the bank and with a disorganized team, you lose the round. So that’s basically it. You have to win 2 rounds as a team to win. Win or lose, your Gambit rank increases and you can get rewards at certain ranks from the Drifter. Also, there’s apparently an RNG exotic quest involved with winning matches, and the community is currently up-in-arms about it. Personally, I don’t care, it’s just a game.
Then, there’s still shitloads of other stuff to do that I haven’t even learned about yet. Hell, I’m still trying to progress some bounties I didn’t finish last night.
Additionally, Bungie has added new supers to the game. Each class (Titan, Hunter, Warlock) has three subclasses, each of which now has 3 variations on their supers. Incredible, I know.
More to Come
I’m still playing, as I honestly have nothing else to play right now. Need a break from other games, and just need something different for the time being. I won’t have much time to play for the next couple of weeks, well, any at all because I’ll be out on my rig, but when I get back I’ll have 3 weeks to play. At which point, I’ll likely report back on what I’m enjoying about Forsaken.
First placement match this season, running with a group. We had lost the first round and were about to lose the second. Every one else had died in the previous team fight, leaving my solo for about 15 seconds. Did what I could and this is the result.
Yes, I was actively planning this out. However, I was hoping for two kills at the most and ended up with this quad. I didn’t even realize that it was a quad until I watched the POTG after the match. We came back and won this round, plus the following round. The ironic part? I literally have played Pharah for less than an hour in Quick Play.
Anyway, enjoy the clip, I had fun with it.
Since I’ve gotten back into modding, I’ve decided to set up my own support Discord server.
Invite Link: https://discord.gg/gxrT9tb
Currently, since I only own 2 Frostbite games, those are the only two games available. This can change if you mod a game and want to get involved. As such, with my recent projects and my new job change that will give me 3 weeks off to do absolutely nothing, I can actually dedicate more time to making mods for Andromeda.
From this point forward, all mods will be packaged with an invite link to my Discord (UltraRare Mods) for further support and help. I’ll also be updating several existing mods to reflect these changes, as well as to add a few other things.
Changes to how URD handles modding content…
- Mods will no longer be posted here. These mods should be considered unsupported as I no longer have the project files, just the finished product.
- New mods will be posted within the “Projects” menu available in the header navigation. It is currently categorized, and that may change in the future depending on how jumbled up it gets.
- Most mods will be made with Frosty Editor and require Frosty Mod Manager to run. It’s probably the most known editor/mod manager out there. You can learn more here.
- Currently, I’m on the only poster on URD. In the future, I may add more authors to help publish new mods quickly.
- Testing mods is allowed and encouraged within the Discord Server. No one wants broken mods.
If the above link stops working, please comment on this post to let me know.
Thanks, and happy modding!
Lucioball shenanigans, and I pull off this pretty impressive twitch shot. Yes, I meant to do that.
With Overwatch‘s Summer Games Event in full swing (August 9th to August 30th), Lucioball has returned to the arcade. This being my first stab at Lucioball, I’ve been having some fun with my in-game friends list.
Only three goals, but none of the others were really worth sharing. The middle clip was the first goal I scored, so I recorded it for the memories.
Enjoying Lucioball? I know we are.
For gamers on a budget, Nvidia quietly added the 3GB GeForce GTX 1050 on its website.
The 3GB version should help gamers handle modern games. It only packs a 96-bit bus, down from 128-bit bus on its siblings, bring its bandwidth down to 84GBps (112GBps on the others.) Nvidia upped the clock speeds, allowing overclocking to 1,518 MHz. For reference, the GTX 1050 can overclock to 1,455 MHz and the GTX1050 Ti can overclock to 1,392 MHz. Due this, you should see a 10% increase over the GTX 1050.
While not yet available, we should see them in early June after Computex, the price will likely sit between the GTX 1050 ($140) and the GTX 1050 Ti ($200.) It will only be offered Nvidia partners, EVGA, Zotac, and Asus.
The patch will hit consoles April 9th.
Stability & Performance
- Fixed low occurrence crashes and walkthrough breaks
- Additional quality bug fixes
- Fixed low occurrence save corruption
Companion, Enemy, & Animal AI
- Fixed low repro AI issues
Design & Mission Progression
- Fixed issues preventing silver bar purchase
- Fixed minor bugs
Gameplay & UI
- Fixed minor bugs
Co-op and Online
- Improved co-op connectivity
- Fixed low occurrence co-op specific walkthrough breaks
- Fixed voice communication issue where players could be permanently muted
- Hurk was blowing up the client player when in a helicopter, fixed that.
Far Cry Arcade
- Improved map download efficiency
- Fixed various Arcade gameplay issues
- Fixed issue where map textures would be extremely low
- Improved PVP matchmaking
- Fixed lobby loadout selection and map selection issues
- Fixed issue with Arcade Editor crashes
PC Patch Only
- Fixed issues that were causing incorrect spawn if the game was minimized during loading
With the recent announcement that Bioware is officially dropping all support for their game, I decided to start modding the game files for my own fun.
As such, I’ll be able to do a number of things, like changing weapon damage values, power combo values, and even swap active and passive abilities.
The first mod I’m releasing this weekend (most likely Thursday/Friday night) will simply remove the scope zoom and replace the sniper reticule with the assault rifle reticule on all sniper rifles currently in the game.
I’ll post the release here, on Reddit, and on a few other places. If you have a request for an adjustment or a new mod, let me know! I’ll see what I can do!
Today, Bioware announced on their blog that all plans for Mass Effect: Andromeda‘s DLC have been canceled or dropped. They did state that multiplayer support would continue, but it’s unclear from the blog post how long the support would continue.
When a previous patch dropped, dataminers on the MEA Research Team found plans for 6 new multiplayer kits. It’s currently assumed that these characters will be some of (if not the) last of the support the multiplayer will receive. This is all assumption, and not fact. Take with a grain of salt!
Additionally, Bioware has already stated that they have something planned for N7 day in November. At the very least, we can expect minimal support through the week of N7 day, but anything after that is up in the air. With Mass Effect: Andromeda barely 5 months old, it’s a sad end to the state of the Mass Effect franchise. We already know that the franchise has been shelved since the release of Andromeda, but no further information is known about whether or not the franchise will continue sooner or later. We can all hope for the former, but right now it isn’t looking too good.