Category: Far Cry

Far CryGaming

Far Cry 5 Title Update 4 Notes

The patch will hit consoles April 9th.

Stability & Performance

  • Fixed low occurrence crashes and walkthrough breaks
  • Additional quality bug fixes
  • Fixed low occurrence save corruption

Companion, Enemy, & Animal AI

  • Fixed low repro AI issues

Design & Mission Progression

  • Fixed issues preventing silver bar purchase
  • Fixed minor bugs

Gameplay & UI

  • Fixed minor bugs

Co-op and Online

  • Improved co-op connectivity
  • Fixed low occurrence co-op specific walkthrough breaks
  • Fixed voice communication issue where players could be permanently muted
  • Hurk was blowing up the client player when in a helicopter, fixed that.

Far Cry Arcade

  • Improved map download efficiency
  • Fixed various Arcade gameplay issues
  • Fixed issue where map textures would be extremely low
  • Improved PVP matchmaking
  • Fixed lobby loadout selection and map selection issues

Map Editor

  • Fixed issue with Arcade Editor crashes

PC Patch Only

  • Fixed issues that were causing incorrect spawn if the game was minimized during loading
Advertisements
Far CryGaming

Review: My Initial Hours in Far Cry 5

Picked up Far Cry 5 over the weekend, downloaded it, and began playing it. Performance-wise, it plays extremely well considering my PC doesn’t exactly meet the minimum requirements. Mostly, it’s my CPU but with some slight overclocking I haven’t had much issue. Like, at all. Anyhow, I’m playing on lowest settings for best performance and the game stays at a solid 60 FPS. It did give me one major hiccup while flying a helicopter and dive-bombing a cult outpost that reduced my framerate to the low 5/6 range for all of 15 seconds. I haven’t been able to replicate that, so Windows may have decided that it’s bullshit programs needed to run briefly while I was mowing down Peggies. Whatever.

farcry5-opening

The opening interactive-cinematic was creepy. Really. Fucking. Creepy. It actually set the scene pretty well, and gave me a solid idea of what to expect in the long run. Long story short, Joseph Seed (the one holding out his hands) is being served by a US Marshal. You play the rookie Deputy that flew in with the Sheriff (I don’t know, that character grates on my nerves. If it’s wrong, I’ll fix it.) and the US Marshal. You arrest Joseph “Psycho” Seed and proceed on a long walk through the Seed ‘compound’ while Seed’s followers threaten you. Then you get in a chopper, chopper crashes, some chase scenes, everyone with you is kidnapped, you escape, you get saved by Dutch, and then it’s retribution time.

farcry5-dutch

This is just a couple of hours shy of where I’m currently at in the game, having just beaten the first of Seed’s lieutenants. I could give some early game spoilers, but you can find that elsewhere.

My main issues with the game are the random kidnap sequences. You’ll finish a quest, hit a threshold on the disruption meter, and suddenly get kidnapped and whisked away to be tortured. Then you escape, do some more Mayhem, rinse and repeat. I haven’t encountered any game-breaking bugs yet, but the fact that my character is part salmon is pretty fucking cool.

Overall, the AI isn’t that bad. I haven’t personally encountered any bugs yet. I’ve had some fun while hammering on Peggies (oh yeah, this is what the cult-ees [?] are called by the suddenly plentiful resistance upon the start of your interference) and while being hammered on by Peggies.

Oh yeah, and you can have a fucking BEAR as a companion. A dog too, but come on, how many games give you a bear as a companion?

farcry5-bearfriend

Also, if you get this game, don’t get sucked into the fly fishing game. Otherwise, you’ll never get anywhere else with the campaign. (But here’s a helpful tutorial, y’know, just in case.)