Hey all, just a heads up. I got a new job about 2 weeks ago, and I’ve been going through training and meetings to prepare for going out. I’ll be working offshore so my posts and content may stop during my weeks away. That said, I’ve got some other things I can think about and write about while on the rig.
Alright, I’ve amassed quite the library of sci-fi and other action-y genres, not to mention John Grisham books. Anyhow, I’ve got a luggage weight limit so I won’t exactly be bringing physical books on my working weeks. That said, I’ve currently got a handful of books digitally, which I’ve read before, if not several times, and will be re-reading. Considered calling this my “Offshore Reading List” but I’m so fundamentally opposed to lists (no, really, ask my wife) that the idea was a turn-off. So, for the sake of this post, the following list is the official non-list of my working weeks.
- Star Wars: The Old Republic – Revan (Sort of a sequel to the Knights of the Old Republic video game)
- Star Wars: The Darth Bane Series (Seriously, my favorite series of the entire Star Wars EU. Seriously.)
- Halo: The Fall of Reach
- Halo: First Strike
- Ender’s Game
- Mass Effect: The Complete Novels
- Beginning PHP and MySQL (Ok, this might be a stretch but if I get tired of reading the other stories or finish them all too quickly, might happen. Probably not.)
So, as I finish a book, I’ll do a little write-up about the book. Turns out, I really like Drew Karpshyn as an author, which explains why I love Mass Effect and Mass Effect 2. If you have any series that might be interesting or in the same vein as what I will be re-reading, drop a suggestion in the comments.
Alright, so the rig will have internet of some sort. Undoubtedly, very limited and probably slow. Laptops are allowed, so technically, I could bring my laptop and play games while out. However, I don’t much care for lugging around 20 lbs of gear (laptop, charger, keyboard, mouse, headphones, and a monitor until I fix my screen) so I’m leaving that at home. I may pick up a Switch in the future for just this occasion, but that’s not something I’ve discussed with my wife. Only myself, so it’s a great idea to me but I’m sure she’ll have a logical counterpoint as to why I shouldn’t drop a couple hundred bucks on a Switch. Moving on.
Pretty Much It
That’s pretty much it. I’ll have a massive change of pace, as I’ve been out of the oilfield for 3-ish years now. However, being gone for weeks at a time also means I’ll be home for weeks at a time, so I’ll have more time to bust out some gaming-related posts. Until then, I may go silent until I get back. Depends on what kind of cell reception and WiFi, and too many other variable. Oh, also, the Gulf has a new hurricane forming, and I leave tomorrow. Wish me luck!
At the beginning of each round, players will fight to capture a central zone. Once the zone is captured, your team will deploy the Breaker. As players work to deploy the Breaker, the zone can be contested, resulting in an epic tug-of-war between the two teams. Once the Breaker is captured, it will be used to assault and hack the enemy team’s Vault.If you hack the enemy team’s Vault, you win the round. If you fail to hack the enemy team’s Vault within the round time limit, you lose. If you are in the process of hacking the enemy team’s Vault when time runs out, you will enter Sudden Death until you either hack the Vault, or the enemy removes all your progress.First team to win three rounds takes the match.Breakthrough will first be available as the Weekly Featured Playlist for the week of September 25. Then, it will be added to the Competitive playlist starting October 2. Owners of Destiny 2: Forsaken may begin to play Breakthrough in Private Matches on September 25 as well.
As you know, I picked up Destiny 2 for cheap way back when. I played it for a few hours, semi-enjoyed it, then went back to playing Overwatch and Mass Effect 3 when I got bored of the grind. I never purchased the 2 previous DLC’s following D2, so I still haven’t played them. Anyhow, I recently picked up Forsaken along with the $9.99 deal for the first year DLCs and downloaded the game and updates. Side note: Destiny 2 already has a staggering download size of 80 Gbs and it still has at least 2 minor DLCs, as well as the year 3 major update. Damn.
That said, this really brings back memories of the original Destiny where powers recharged relatively quickly, you could use them often, and you didn’t feel like you were relying on guns. Grain of salt: I only played vanilla Destiny 2 sans minor DLC content, so the updates were there and active. I just couldn’t access the new content. Moving on. My biggest gripe was the unnatural feel of relying entirely on weapons. Granted, I was leveling up so I had no armor bonuses to increase recharge rates and the like. But once I hit that “cap” where I had to go grind levels in the Crucible, I just lost interest. Not because of the grind, but because I could already see that the rest of the game would be equally rough on the leveling and powering up front.
So, for lack of better things to do and needing a break from Overwatch, I decided to pony up the cash and try out the new Destiny 2 DLC. The difference is amazing. Like I said earlier, it’s comparable to the time of Destiny after the Prison of Elders was introduced. Leveling was fun, grinding was fun, and there was some new content to enjoy. It’s the same now, but on a much larger scale. I just finished the story last night, and made it to 500 Power Level. The max is somewhere near 600 PL, but I’m not sure because I’m 100% out of touch with the state of the game. What I do know, is that there is so much shit to do, it’s hard to decide on a certain path. It’s a little confusing, because there’s 4-5 different types of Legendary engrams now. And upgrading a subclass is confusing at first, but far more simple when you forget how it worked previously in Destiny.
By no means a complete list, because I’ve only been playing for about 10 hours now. However, the new story campaign is quite enjoyable. You go out on a revenge quest to avenge a friend, and run in to the usual assortment of bullshit that drags the story out. However, it’s different from the usual crap of rehashed content that D1 was so comprised. Again, I didn’t get to this area before, so it’s all new to me. However, the story was great. I’d do it again.
Then, there’s Gambit. A strange, Competitive Co-op experience where you kill enemies with 3 others on your team versus the players on a separate team. You kill PvE enemies, they drop motes. You grab motes and “bank” them to work towards winning. You need 75 motes to win. Oh but wait, it’s 75 motes to spawn the big bad boss you have to kill. And yes, they spawn with several yellow bar ads. As if that isn’t enough going on, if you die holding motes, you lose the motes. Oh, and every once in a while, you can send a player over to the other team and kill the other team. Sabotage and whatnot, and they can return the favor. One more thing, the more motes you cash in, determines whether or not you can drop a blocker on the enemy team’s bank. This blocker (or several) can be a small, medium, or large and the size determines difficulty to down. I’ve had several, several blockers on the bank and with a disorganized team, you lose the round. So that’s basically it. You have to win 2 rounds as a team to win. Win or lose, your Gambit rank increases and you can get rewards at certain ranks from the Drifter. Also, there’s apparently an RNG exotic quest involved with winning matches, and the community is currently up-in-arms about it. Personally, I don’t care, it’s just a game.
Then, there’s still shitloads of other stuff to do that I haven’t even learned about yet. Hell, I’m still trying to progress some bounties I didn’t finish last night.
Additionally, Bungie has added new supers to the game. Each class (Titan, Hunter, Warlock) has three subclasses, each of which now has 3 variations on their supers. Incredible, I know.
More to Come
I’m still playing, as I honestly have nothing else to play right now. Need a break from other games, and just need something different for the time being. I won’t have much time to play for the next couple of weeks, well, any at all because I’ll be out on my rig, but when I get back I’ll have 3 weeks to play. At which point, I’ll likely report back on what I’m enjoying about Forsaken.
First placement match this season, running with a group. We had lost the first round and were about to lose the second. Every one else had died in the previous team fight, leaving my solo for about 15 seconds. Did what I could and this is the result.
Yes, I was actively planning this out. However, I was hoping for two kills at the most and ended up with this quad. I didn’t even realize that it was a quad until I watched the POTG after the match. We came back and won this round, plus the following round. The ironic part? I literally have played Pharah for less than an hour in Quick Play.
Anyway, enjoy the clip, I had fun with it.
Since I’ve gotten back into modding, I’ve decided to set up my own support Discord server.
Invite Link: https://discord.gg/gxrT9tb
Currently, since I only own 2 Frostbite games, those are the only two games available. This can change if you mod a game and want to get involved. As such, with my recent projects and my new job change that will give me 3 weeks off to do absolutely nothing, I can actually dedicate more time to making mods for Andromeda.
From this point forward, all mods will be packaged with an invite link to my Discord (UltraRare Mods) for further support and help. I’ll also be updating several existing mods to reflect these changes, as well as to add a few other things.
Changes to how URD handles modding content…
- Mods will no longer be posted here. These mods should be considered unsupported as I no longer have the project files, just the finished product.
- New mods will be posted within the “Projects” menu available in the header navigation. It is currently categorized, and that may change in the future depending on how jumbled up it gets.
- Most mods will be made with Frosty Editor and require Frosty Mod Manager to run. It’s probably the most known editor/mod manager out there. You can learn more here.
- Currently, I’m on the only poster on URD. In the future, I may add more authors to help publish new mods quickly.
- Testing mods is allowed and encouraged within the Discord Server. No one wants broken mods.
If the above link stops working, please comment on this post to let me know.
Thanks, and happy modding!
Lucioball shenanigans, and I pull off this pretty impressive twitch shot. Yes, I meant to do that.
One-Punch Man Season 2 – Official Announcement: https://youtu.be/wRAQxhDQMMY
Coming April 2019! I’m pumped!
With Overwatch‘s Summer Games Event in full swing (August 9th to August 30th), Lucioball has returned to the arcade. This being my first stab at Lucioball, I’ve been having some fun with my in-game friends list.
Only three goals, but none of the others were really worth sharing. The middle clip was the first goal I scored, so I recorded it for the memories.
Enjoying Lucioball? I know we are.
I’ve only owned one other RDA deck, and I used prebuilt coils for it. Building coils was slightly intimidating. After some time, I eventually stopped using that deck and stuck to tanks for the next couple of years.
I’m getting to the point where I want more cloud than anything, so I decided to buy a new RDA. Enter the Apocalypse. It’s a smaller deck, tight quarters and only two posts.
As the pictures show, I have been able to replicate a pretty consistent coil. In the range of 0.17 to 0.2 ohms. It’s a twisted, three strand 26 gauge kanthal with 5 wraps. In the above pics, I’m using the last of the previous batch I had made. Next I’ll be doing a twisted quad strand out of curiosity.
First heat up. Obvious hotspots.
Worked out most of the hotspots quickly, still wasn’t perfect but I worked it more after the video and evened it all out.
Wicked, juiced, and heating it up. I put the shield on because I was unbending the mouthpiece, which I bent earlier this week. By the way, the RDA is awesome but it bends easily. Thankfully, it only took about 20 seconds to fix it, and I didn’t even scratch the gold off! Pretty happy with it at 60 watts test fire, but upped the voltage to 100w for decent use. At 100w, it’s only drawing ~4.36 volts so I could almost push it to the full 150w that the Coolfire Ultra offers. I won’t, but I could.
Anyway, once my battery for the VGod Pro Mech 2 is charged, I’ll try this out on it. I’ll have to review that kit another time though. (Spoiler alert: I like it but I need a better quality battery.)