As of September 16, 2018, all below mods should be considered unsupported. I no longer have the project files required for troubleshooting.
Starting with the latest news the Bioware is dropping all support for Mass Effect Andromeda, I decided to get into the modding bit. There are some fairly straight-forward mods I’ve been working on (and countless others I’ve messed around on) so I’ll be posting the released mods here for an active archive. There are two main categories for mods, Single Player and Multiplayer. Currently, there will not be any further categories until it gets unorganized or out of hand. And so, without further ado, I officially release my first MEAMP mod!
For any mods to work, you need to download the below zip file and place the two DLLs in the root folder of your Mass Effect Andromeda install location.
This mod removes the ability to fire weapons in MP. Probably also affects SP, but I haven’t tested it. Anyway, no weapons will fire (unless I missed some, in which case, message me on Discord @Wrexus9#0515) and powers have been adjusted to balance out the lack of weapons. I’m still working on some of stuff, like swapping out weapon-based powers, so those are still present on some kits.
These mods adjust the powers and passives available on certain kits in MP. Note that these will work correctly (for you) if you host, but not otherwise. Additionally, if you use these in public lobbies, you could get banned. Do not use these in public lobbies! *Note: These do not adjust damage/health/shields at all. All values remain as they are in the unmodded game.
Michael Bay Kit – Explosions Everywhere
Gives the Salarian Infiltrator Charge in place of Tactical Cloak.
Removes Lance from the HK and adds Warp in its place.
All stats and formulas are working, including Ascension effects on Warp (I.E. no cooldown when Ascended.)
(Requested on the Super Friends Discord.)