As you know, I picked up Destiny 2 for cheap way back when. I played it for a few hours, semi-enjoyed it, then went back to playing Overwatch and Mass Effect 3 when I got bored of the grind. I never purchased the 2 previous DLC’s following D2, so I still haven’t played them. Anyhow, I recently picked up Forsaken along with the $9.99 deal for the first year DLCs and downloaded the game and updates. Side note: Destiny 2 already has a staggering download size of 80 Gbs and it still has at least 2 minor DLCs, as well as the year 3 major update. Damn.
That said, this really brings back memories of the original Destiny where powers recharged relatively quickly, you could use them often, and you didn’t feel like you were relying on guns. Grain of salt: I only played vanilla Destiny 2 sans minor DLC content, so the updates were there and active. I just couldn’t access the new content. Moving on. My biggest gripe was the unnatural feel of relying entirely on weapons. Granted, I was leveling up so I had no armor bonuses to increase recharge rates and the like. But once I hit that “cap” where I had to go grind levels in the Crucible, I just lost interest. Not because of the grind, but because I could already see that the rest of the game would be equally rough on the leveling and powering up front.
So, for lack of better things to do and needing a break from Overwatch, I decided to pony up the cash and try out the new Destiny 2 DLC. The difference is amazing. Like I said earlier, it’s comparable to the time of Destiny after the Prison of Elders was introduced. Leveling was fun, grinding was fun, and there was some new content to enjoy. It’s the same now, but on a much larger scale. I just finished the story last night, and made it to 500 Power Level. The max is somewhere near 600 PL, but I’m not sure because I’m 100% out of touch with the state of the game. What I do know, is that there is so much shit to do, it’s hard to decide on a certain path. It’s a little confusing, because there’s 4-5 different types of Legendary engrams now. And upgrading a subclass is confusing at first, but far more simple when you forget how it worked previously in Destiny.
By no means a complete list, because I’ve only been playing for about 10 hours now. However, the new story campaign is quite enjoyable. You go out on a revenge quest to avenge a friend, and run in to the usual assortment of bullshit that drags the story out. However, it’s different from the usual crap of rehashed content that D1 was so comprised. Again, I didn’t get to this area before, so it’s all new to me. However, the story was great. I’d do it again.
Then, there’s Gambit. A strange, Competitive Co-op experience where you kill enemies with 3 others on your team versus the players on a separate team. You kill PvE enemies, they drop motes. You grab motes and “bank” them to work towards winning. You need 75 motes to win. Oh but wait, it’s 75 motes to spawn the big bad boss you have to kill. And yes, they spawn with several yellow bar ads. As if that isn’t enough going on, if you die holding motes, you lose the motes. Oh, and every once in a while, you can send a player over to the other team and kill the other team. Sabotage and whatnot, and they can return the favor. One more thing, the more motes you cash in, determines whether or not you can drop a blocker on the enemy team’s bank. This blocker (or several) can be a small, medium, or large and the size determines difficulty to down. I’ve had several, several blockers on the bank and with a disorganized team, you lose the round. So that’s basically it. You have to win 2 rounds as a team to win. Win or lose, your Gambit rank increases and you can get rewards at certain ranks from the Drifter. Also, there’s apparently an RNG exotic quest involved with winning matches, and the community is currently up-in-arms about it. Personally, I don’t care, it’s just a game.
Then, there’s still shitloads of other stuff to do that I haven’t even learned about yet. Hell, I’m still trying to progress some bounties I didn’t finish last night.
Additionally, Bungie has added new supers to the game. Each class (Titan, Hunter, Warlock) has three subclasses, each of which now has 3 variations on their supers. Incredible, I know.
More to Come
I’m still playing, as I honestly have nothing else to play right now. Need a break from other games, and just need something different for the time being. I won’t have much time to play for the next couple of weeks, well, any at all because I’ll be out on my rig, but when I get back I’ll have 3 weeks to play. At which point, I’ll likely report back on what I’m enjoying about Forsaken.